1st year student at Abertay University, studing Computer Games Technology BSc (Hons)
Aspiring Technical Artist/Graphics Programmer, here to study the intersection of mathematics and art.
A collection of game jams, uni work, and personal projects!
An asymmetric head-to-head tetris-like, with each player dodging the other's thrown cheese blocks
Final project for the CMP105 Games Programming with C++ module, developed in a trunk-and-branch structure with a 5 week group project and 8 week individual extension.
For groupwork, I was responsible for the programming of the tetromino system, and for the individual extension I added new game-modes, powerups, and re-worked collision, movement, UI, and tilemap systems
Release Date: May 2025, developed over 13 weeks
Team Size: 5/1
Framework: C++ SFML
A competitive platformer, ladybug and slater race to escape certain death in the sewers
Created on the Abertay site of the Global Game Jam 2025 over a 24 hour period.
My responsibilities in this project were the art, and contributions to the programming implementation and design
Release Date: January 2025, developed over 24 hours
Team Size: 2
Framework: C++ SFML
Solve puzzles in five minutes to re-route your ship from the oncoming asteroid
Made for the week-long AGDS Freshers Jam 2024, in a team of four first-year Computer Games Technology students.
My contribution to this project were the art assets, and it gave me invaluable experience with git source control, and collaborative development
Release Date: September 2024, developed over 1 week
Team Size: 4
Framework: C++ SFML